You'll find Matthew Rossi screaming at the moon, caked in his own blood, after plunging into these non-Euclidian mysteries.
I've been threatening to write about it for weeks. Thing is, I'm not too sure who I'm threatening, you Warcraft armor penetration me. Armor Penetration has been with us in one form or another for quite a while now. There are abilities like Sunder Armor and Expose Armor that lower armor temporarily, of course, and the rogue talent Serrated Blades.
My first conscious exposure to the Warcraft armor penetration was the epic weapon Bonereaver's Edgewhich dropped off of Ragnaros. Back then, the mechanic was fairly simple. I myself never had a Bonereaver's Don't cry for me, I did all right on Rag drops if I do constantly brag so myself and so Armor Pen didn't really impinge on my consciousness.
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Back when you could tank with an arms or fury spec and dinosaurs ruled Un'Goro. They still do, we just don't go there very often. Back in BC, armor pen didn't have rating yet.
Enchants like Executioner read " Permanently enchant a Melee Weapon to occasionally ignore of your enemy's armor. Requires a level 60 or higher item. Cataclysm's Edgefor instance, just said "Equip: Your attacks ignore of your opponent's armor. The plus side of this was, it was very simple to understand. Well, on bosses or classes with low armor we're talking those annoying skirt wearers who can take half of your health off in one attack that completely ignores armor, you know the ones reducing up to, say, armor at level 70 was pretty dang nasty.
So they changed Armor Pen to a Warcraft armor penetration.
From there, all our troubles began. A level 80 warrior creature has armor. The game chooses the minimum of The effective armor on the target is What you need to know before going with a smaller wireless carrier. Plex's grid guide Warcraft armor penetration cord cutters a traditional TV look. The best wireless headphones. Armor Pen as a rating has been fraught with difficulties since Wrath launched.
The move to a rating based system and to percentage based ArP ignores a percentage of target armor rather than just X amount of target armor was aimed at retaining or even enhancing the stats usefulness against high armor targets while making it less ridiculously lethal against low armor targets.
Rather than easily stacking enough ArP to rip a shadow priest's head Warcraft armor penetration while barely even Warcraft armor penetration a Bear Druid or Protection Paladin, you'll have the same boost to your damage against each target regardless of their personal armor.
The change to a rating was also aimed at falling in line with other stats like hit and crit which require more and more rating to achieve the same results as a character levels. As a result, between the launch of Wrath and patch 3.
It was so bad that when I Warcraft armor penetration the sheer amount of ArP on Ulduar gear and what that meant for how much armor you could actually ignore, especially with certain Arms talents and chances to Battle Stance, it was to put it mildly not well received. The buff to Armor Penetration's effectiveness is what ultimately led me to this conclusion: However, it soon became clear that Armor Penetration, while still a somewhat underwhelming stat for classes that do a large percentage of their damage as magical, had become fairly compelling for warriors as a DPS stat.
In essence, if you had ArP rating and a Grim Toll equipped, which when it procced would push your ArP rating to ArP rating, you would be wasting about of the proc's ArP because it's impossible to push your target below 0 armor. This doesn't mean that you will automatically push your target to 0 armor with that much ArP, however, as the 'up to' in the tooltip is something you see pointed out a Warcraft armor penetration.
I've not found a really coherent listing of how they've changed ratings in 3. If you have one that takes the new values into account please feel free to post it here for discussion. The best source I have is this Elitist Jerks thread.
Taking its values, we're currently looking at If you really, really love math, you can pour over the formula for Armor Penetrationwhich will allow you to find all the ways in which I've just messed up that example.
To allow Ghostcrawler to explain in his own words: We didn't want Armor Penetration Rating to be too powerful against low armor targets, like it had Warcraft armor penetration in BC.
We also didn't want Armor Penetration Rating to be too powerful against high armor targets. So, we decided on a system where there is a cap on how much armor the Armor Penetration Rating can be applied to.
So, the first X armor on the target is reduced by the percentage listed in the Armor Penetration Rating tooltip, and all armor past that X Warcraft armor penetration unaffected. Another way of understanding that is we multiply the percentage in the tooltip times the minimum of the two values: Computing the cap is a little tricky unless you are already familiar with how World of Warcraft armor works.
There is an armor constant we'll call C.
C is derived as follows in some pseudocode: The cap for Armor Penetration then is: What all of this means is, Armor Pen has not only a cap in how much armor it can possibly reduce it can't push armor below 0, giving wonky results where your damage goes up because it's being modified by negative armor values, as if the mob you were hitting put on armor with knives in it facing himself so that when you hit him his own armor stabs him but it is also limited in how much armor it will actually be allowed Warcraft armor penetration ignore, as shown in the above formula.
It's therefore never going to ignore all of a target's armor: Compare this to the original system ignores X amount of target armor and while you may have created an elegant way for Armor Pen to reduce everyone's armor equally while at the same time keeping the stat from slapping around both those targets with extremely low or extremely high Warcraft armor penetration, you've also created a nightmare stat that has two caps built into it and which requires most players to either simply trust others as to how effective the stat is, or sit down with a calculator and a working knowledge of how armor constants work.
This is why when someone says something to me like "Matt, how much ArP should I have" I run screaming for a nearby copse of trees and begin gnawing on bark.
I hate the stat, even as I grab gear with it: I hate how fussy it is, how ridiculously complicated that dual cap formula is, and I especially hate when they keep tweaking it over and over so that I have no idea what the current values are.
Things I feel that I can say safely about ArP: It Warcraft armor penetration in effectiveness nicely the more of it you have.
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If you have that much, then one or both of those trinkets proccing will push you to close to the cap, which is all you'll need given the way the system calculates how much armor to ignore.
Based on your spec and gear, you'll need a certain amount of hit and expertise, for starters.
I'm just using these numbers as examples. Another reason I'm so leery of ArP stacking beyond a certain point is that they keep changing the way the stat works. Frankly, with the Patch 3.
I personally enjoyed the option...
The previous numbers were The forumulas GC used should still be accurate, because they work with percentages and not ratings. It's not terribly difficult to get decent ArP gear at this point in the game: Just make sure you try and stack other good offensive stats hit, crit, strength based on what your spec and talents indicate you need. ArP's two cap system means you don't really want to even try to cap it out, especially if you get lucky on trinkets, but as long as you keep your other stats up as well, Warcraft armor penetration is still always better the more you have until you simply can't ignore any more armor.
Next week, we'll Warcraft armor penetration hear more about Warriors in 3. If not, ArP on gear and the future. Check out more strategies, tips and leveling guides for Warriors in Matthew Rossi's weekly class column: The Care and Feeding of Warriors. From around the web.
Armor Penetration has been with...
Armor penetration (abbreviated armor pen or ArP) is a value The subject of this article was removed from World of Warcraft in patch Armor Penetration has been with Warcraft armor penetration in one form or another for quite a while.
you are already familiar with how World of Warcraft armor works. This calculator will show you what percent increase in damage you will see from an amount of armor penetration, given your target's current armor value.
*Guide* Armor penetration for dummies!
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